****************SNES Palette Tools 1.0 (c) 2005 by FloBo****************

Author   : FloBo
Version  : 1.0
Date     : 18.06.2005

...

1. Disclaimer
2. Installation
3. Contents of the archieve
4. Description / How to use
5. Tool history





1. Disclaimer

These tools are not a product of Nintendo or any other related company.
They're just some little handy programs I wrote, to make Graphic-editing
(especially palette-editing) on SNES-roms a bit more comfortable. I am not
responsible for any damage that might be caused by those tool. So be aware:
You're using them on your own risk. Don't blame me if your OS doesn't boot
anymore...^^


2. Installation

There's no real installation for my tools. Just extract the exe-files to
the same directory as the game, you want to edit the palette from, use
a DOS-prompt and start the exe-file of your choice.


3. Contents of the archieve

Within the archieve, there should be (not more and not less than) five files.
_____________________________________________________
snespalfind.exe...the palette-search-tool.
snespalex.exe.....the palette-extraction-tool.
snespalin.exe.....the palette-insertion-tool.
Liesmich.txt......the german readme-file.
Readme.txt........that's what you're just reading...
_____________________________________________________
This package may be redistributed if it remains un-
changed. Neither is it allowed to manipulate the
contents of the four files included, nor is it allowed
to add or remove any further files to/from the archieve
without my explicit permission. If you still want to
change something, please send a short mail to
webmaster_AT_digisalt.de
Subject: snespaltools


4. Description / How to use

These tools do some quite annoying work for you, if you want to change
graphics within an SNES-rom.
Palette-editing can be a very powerful way of changing the look of a
game without having to create thousands of new graphics... When I started
Romhacking, there was just one single palette-editor available on the
net (SNES Palette Editor by Yousei). Even though, you CAN do palette-changes
with that util, it can be quite stupid work searching for a palette with
this tool (consider this: you're just searching for ONE of 16 colors, con-
tained in an SNES-palette. There could be thousands of matching colors for
the one you're searching for... but only one of those is contained in the
palette you actually want to change... believe me, there were already some
peaple who had problems with this tool...). Anyway, I wanted to make life
easier for me when hacking palettes. So I decided (as I had to code some
C-stuff for my exams anyway...) to write some palette-tools.
First of all, if you want to find out, where the palette is stored inside
the rom, you want to edit, you might find it useful to just take a screenshot
of the game and snespalfind.exe will (nearly) without any further actions
search through the rom to find the offset, where the palette, you're
searching through is actually saved (for a more detailed explanation on how
to use the palette-search-tool, please read the manual.html, I wrote for
the palette-tools).
If you then know the offset of the palette, the graphics use, you can
simply use the palette-extractor-tool to extract the palette-data
from this offset and write it as a tile-layer-pro-compatible .TPL-file
to the specipied location, where your rom is lying... You can then open
your Tile-Layer-Pro executable, load both the rom and the palette.tpl
and see the graphics in the original-snes's colors.
Inside Tile-layer-pro, you may change some tiles of the rom and the palette.
When having finished editing, you simply have to save changes, you made to
the palette and then the changes you made at the rom.
You want to insert the changed palette back into the rom? No problemo^^ Just
use the palette-inserter-tool to reinsert the palette.tpl into the romfile.
Palette-editing has never been easier. The nice GUI of Tile-Layer-Pro also
simplifies very much considering adjusting colors with SNES palette editor.

If you want a real explanation on how to use these tools, please refer to
the manual.html, I created for you. Only if there's a thing, you don't
understand after having read the whole manual, you might want to come to
www.digisalt.de. There you may register at the digiboard and post your
question there. Someone will (hopefully) help you there.
Any other feedback will be appreciated as well, of course. If you find any
bugs (and this could really happen, don't hesitate to write an email to
webmaster_AT_digisalt.de (subject: snespaltools).


5. Tool history

SNES Palette Tools 1.0 - 18.06.2005 - initial release


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